Powerful Pinball Game Feel
Sept 2017 to Dec 2017
Kinesthetic Game Feel Project | Solo Project
About: I took the original Pinball Revenge game I created and focused building on the feel of controlling a powerful pinball. I carefully improved on the ball’s physics to have a reasonable acceleration that built up to a fast-feeling maximum speed. I programmed a camera to follow the player with a slight delay in different directions to make it feel as if it’s trying to catch up with the speeding ball.
UX & Game Feel:
Added an animated, reactive HUD with sound effects to fit the theme of pinball.
Implemented a combo system that mutliplies point values and displays them for greater satisfaction.
Drew wireframes, increased fidelity, then exported the assets to Unity’s Canvas system and animated them with its Animator.
Managed performance using the built-in profiler.