Magic Soccer
Jan 2018 to April 2018
Lead Designer, UI Designer | Multiplayer Action Sports
Academic Team Project, Team Warriors, 5 members
Roles:
System Designer
Collaborated with other designers and programmers to overhaul the game’s spell system to add greater diversity and accessibility.
Drew diagrams laying out spells to visually convey their functionality to the team.
Coordinated with teammates to tweak gameplay balance and controls in-engnine by editing .json scripts.
UX Designer
Helped the Creative Director and UI Designer iterate on a new UI. Researched other MOBAs and sports games to decide on methods to better convey information to players.
Encourages them to cast spells based on playtest feedback.
Rapidly iterated on tutorials and accessible instructions to quickly familiarize players.
About:
Two-player sports game with MOBA elements (i.e. League of Legends or DOTA 2). Players assign each athlete a spell to support teammates or hinder opponents. The goal is to capture the ball and kick it towards the opponent’s tower. Players score points when the tower’s health is empty.
I was brought on to overhaul the game’s design and user interface. We combined mechanics to appeal to fans of both sports games and MOBA games.