Project Abyss(a.k.a. Lux Cymix)
Sept 2018 to Mar 2019
Creative Director, System Designer | Light Mixing Puzzle Game
Academic Team Project, Team Critical Trials, 11 members
Role:
System Designer
Designed and rapidly prototyped the build in Unity - coded the light mixing mechanics using C#.
Oversaw and held the vision of the game to keep the game focus consistent.
Co-wrote the design document for clarity among the team to set a clear roadmap.
Cooperated with programmers to elaborate needed tools and features in the custom engine. Discussed creative decisions with team.
Co-designed and built levels to demonstrate the mechanics to teammates.
About:
A First-Person puzzle game in which players mix different colored lights together. Depending on the combined color, the lights will affect objects in different ways:
Magenta slows down objects.
Cyan speeds up movement
Yellow reverses gravity.
The prototype shown here was made in Unity.