Fallen Angel
Sept 2015 to Dec 2015
System Designer, Level Designer | Single-Player Platformer
Student Team Game, Studio 150, 4 members
About: A 2D flying platformer created in DigiPen’s proprietary Zero Engine. Players jump and fly through 20 levels to collect orbs, halos and feathers. The mechanics enable seamless transition from platforming to flight.
Roles:
Designer
Assisted with designing and tweaking mechanics to provide a smooth flying experience.
Built a fly through ring mechanic to reward and guide players through the level.
Recorded and managed playtests for feedback and reiteration.
Enhanced game feel by adding effects based on
Level Designer
Designed and assembled level layouts on a screen-by-screen basis to manage pacing and intensity curves.
Organized level order for a reasonable difficulty curve.
Tested and iterated on them for polish.
Designed the unique levels as tricky mazes,