Crashball
Sept 2017 to Dec 2017
Producer, Creative Director, UX Designer & Designer | Multiplayer Physics-Based Game
Academic Team Project, Team Cheeky Breeky, 4 members
Roles:
Producer
- Organized communication with a team of designers and programmers. 
- Provided suitable tasks and worked to maintain a consistently positive team morale. 
- Utilized communication tools including Slack, arranged meetings, playtests and scheduled roadmaps. 
- Worked with the team to uphold the vision of our project. 
- Worked to make sure the controls were easy to pick up and play for casual audiences looking for a quick party game. 
Designer
- Redesigned the UI for the main menu and gameplay HUD. Drew low- and medium-fidelity wireframes in PowerPoint as reference for the team to develop in Unity. This clarified aspects including turn order, menu options and powerups obtained. 
- Crafted a space to demonstrate features including powerups, level mechanics and the main goal. 
About: Coordinated with my team to take the demolition concept and rework it as a multiplayer golf-like game. Players take turns firing balls into blocks, competing for points. Players gain more points when destroying buildings of the same color. Power-ups provide an extra boost, jump or shrink opponents. Destroy the largest blocks to end the match and score bonus points.

 
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