Crashball
Sept 2017 to Dec 2017
Producer, Creative Director, UX Designer & Designer | Multiplayer Physics-Based Game
Academic Team Project, Team Cheeky Breeky, 4 members
Roles:
Producer
Organized communication with a team of designers and programmers.
Provided suitable tasks and worked to maintain a consistently positive team morale.
Utilized communication tools including Slack, arranged meetings, playtests and scheduled roadmaps.
Worked with the team to uphold the vision of our project.
Worked to make sure the controls were easy to pick up and play for casual audiences looking for a quick party game.
Designer
Redesigned the UI for the main menu and gameplay HUD. Drew low- and medium-fidelity wireframes in PowerPoint as reference for the team to develop in Unity. This clarified aspects including turn order, menu options and powerups obtained.
Crafted a space to demonstrate features including powerups, level mechanics and the main goal.
About: Coordinated with my team to take the demolition concept and rework it as a multiplayer golf-like game. Players take turns firing balls into blocks, competing for points. Players gain more points when destroying buildings of the same color. Power-ups provide an extra boost, jump or shrink opponents. Destroy the largest blocks to end the match and score bonus points.