After recording videos for Project Abyss from this Spring, I decided to revise the levels with better visuals and updated design. Here’s a sneak peek at the project in its current state:
Coming up are particle effects in lights to indicate combinations, revised player physics, improved level geometry and a sandbox level.
I’ll be posting footage with audio commentary within the coming month.
Also coming: Coverage of My other solo academic project Gnome Force.
Peace out.